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	<title>private asteroid &#187; silverlight</title>
	<atom:link href="http://privateasteroid.com/tag/silverlight/feed/" rel="self" type="application/rss+xml" />
	<link>http://privateasteroid.com</link>
	<description>asteroid games, software development and everything else...</description>
	<lastBuildDate>Fri, 13 Apr 2012 19:37:41 +0000</lastBuildDate>
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		<title>mashooo.com</title>
		<link>http://privateasteroid.com/2009/04/04/mashooo-com/</link>
		<comments>http://privateasteroid.com/2009/04/04/mashooo-com/#comments</comments>
		<pubDate>Sat, 04 Apr 2009 08:21:00 +0000</pubDate>
		<dc:creator>michal</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[mashooo]]></category>
		<category><![CDATA[silverlight]]></category>

		<guid isPermaLink="false">http://www.privateasteroid.com/blog/post.aspx?id=254f7355-e11e-45a4-b085-e197952ceac8</guid>
		<description><![CDATA[mashooo.com is a service that offers xap files hosting and revenue share from the advertisement they show. That&#39;s great for a Silverlight game developers community to have its own kongregate.com like page that allows Silverlight apps, with more pages like that there is a big chance that more great  [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.mashooo.com" target="_blank">mashooo.com</a> is a service that offers xap files hosting and revenue share from the advertisement they show. That&#39;s great for a Silverlight game developers community to have its own <a href="http://www.kongregate.com" target="_blank">kongregate.com </a>like page that allows Silverlight apps, with more pages like that there is a big chance that more great SL based games will pop up soon. </p>
<p>I&#39;ve added two of my games there: <a href="http://www.mashooo.com/SilverlightGames/Flood.aspx" target="_blank">flood</a> and <a href="http://www.mashooo.com/SilverlightGames/drop_it_well.aspx" target="_blank">drop it well</a>. </p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>drop it well</title>
		<link>http://privateasteroid.com/2009/03/28/drop-it-well/</link>
		<comments>http://privateasteroid.com/2009/03/28/drop-it-well/#comments</comments>
		<pubDate>Sat, 28 Mar 2009 17:07:00 +0000</pubDate>
		<dc:creator>michal</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[drop it well]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[silverlight]]></category>

		<guid isPermaLink="false">http://www.privateasteroid.com/blog/post.aspx?id=2af4dd7c-f805-4fca-9ff5-92557aa62f05</guid>
		<description><![CDATA[drop it well is my new game that uses farseer physic engine. Your goal is to stack elements on top of each other and keep them stable for a set amount of time so that none fell outside the screen. You have sixteen simple levels to play with; each level offers you pre-placed elements and a list with  [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://privateasteroid.com/games/drop-it-well/">drop it well</a> is my new game that uses <a href="http://www.codeplex.com/FarseerPhysics">farseer</a> physic engine. Your goal is to stack elements on top of each other and keep them stable for a set amount of time so that none fell outside the screen. You have sixteen simple levels to play with; each level offers you pre-placed elements and a list with upcoming elements and its sizes. Place them all, cross your finger and wait eight seconds hopping that the gravity is on your side.<br />
<a href="http://www.privateasteroid.com/ghttp://privateasteroid.com/games/drop-it-well/">Have a fun with it</a>.</p>
]]></content:encoded>
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		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>flood game</title>
		<link>http://privateasteroid.com/2008/10/19/flood-game/</link>
		<comments>http://privateasteroid.com/2008/10/19/flood-game/#comments</comments>
		<pubDate>Sun, 19 Oct 2008 13:11:00 +0000</pubDate>
		<dc:creator>michal</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[silverlight]]></category>

		<guid isPermaLink="false">http://www.privateasteroid.com/blog/post.aspx?id=85bbed6d-6359-4eb5-b93d-a4d9fe0deb70</guid>
		<description><![CDATA[Flood is a simple Silverlight game I did at one evening. The object of the game is to flood the whole board with one color. You start with the top left corner and progress by selecting one of the colored buttons, once you change area color the adjacent square with the same color also changes.
]]></description>
			<content:encoded><![CDATA[<p><a href="http://privateasteroid.com/games/flood/">Flood</a> is a simple Silverlight game I did at one evening. The object of the game is to flood the whole board with one color. You start with the top left corner and progress by selecting one of the colored buttons, once you change area color the adjacent square with the same color also changes.</p>
]]></content:encoded>
			<wfw:commentRss>http://privateasteroid.com/2008/10/19/flood-game/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>ceres 0.5</title>
		<link>http://privateasteroid.com/2008/10/01/ceres-0-5/</link>
		<comments>http://privateasteroid.com/2008/10/01/ceres-0-5/#comments</comments>
		<pubDate>Wed, 01 Oct 2008 04:48:00 +0000</pubDate>
		<dc:creator>michal</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[ceres]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[silverlight]]></category>

		<guid isPermaLink="false">http://www.privateasteroid.com/blog/post.aspx?id=c4b37015-2dad-4fc7-84cd-b3cdfaef1c9b</guid>
		<description><![CDATA[I’ve updated a bit game logic: you can join bodies together by drawing one on each other and you can make a hinge by pressing letter A and drawing another object over it.
There are also some new functionalities in the editor now: grid, switch off object recognition, draw static and dynamic objects,  [...]]]></description>
			<content:encoded><![CDATA[<p>I’ve updated a bit <a href="http://privateasteroid.com/games/ceres/">game</a> logic: you can join bodies together by drawing one on each other and you can make a hinge by pressing letter A and drawing another object over it.</p>
<p>There are also some new functionalities in the editor now: grid, switch off object recognition, draw static and dynamic objects, add many stop elements (you have to hit all of them during a game) and test created game (saving is still disabled).</p>
<p><span style="text-decoration: line-through;">There is some nasty bug with joining two bodies and I’m currently working on solving it.</span></p>
<p><strong>Update 1</strong>: Solved with the help of Farseer forum (genbox, Lemunde and mattbettcher)</p>
<p><strong>Update 2</strong>: Compiled with Silverlight 2 RC1 SDK</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>ceres 0.4 alpha</title>
		<link>http://privateasteroid.com/2008/06/08/ceres-0-4-alpha/</link>
		<comments>http://privateasteroid.com/2008/06/08/ceres-0-4-alpha/#comments</comments>
		<pubDate>Sun, 08 Jun 2008 17:09:00 +0000</pubDate>
		<dc:creator>michal</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[ceres]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[silverlight]]></category>

		<guid isPermaLink="false">http://www.privateasteroid.com/blog/post.aspx?id=6167a58c-e6ff-476c-8c77-3a900185b2df</guid>
		<description><![CDATA[This is the first version of ceres editor, it still requires a lot of work to be done, but you can play with it already. During a game you can click “Editor” button and switch into editor mode. In this mode you can draw static and dynamic bodies in the same way as before, move and rotate them using  [...]]]></description>
			<content:encoded><![CDATA[<p>This is the first version of <a href="http://privateasteroid.com/games/ceres/">ceres</a> editor, it still requires a lot of work to be done, but you can play with it already. During a game you can click “Editor” button and switch into editor mode. In this mode you can draw static and dynamic bodies in the same way as before, move and<span> </span>rotate them using the gray circles. You can also use a Joint to pin dynamic element to the background or connect two overlapping bodies together. Once you are ready you can switch back to game mode and check your scene.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Updating Projects</title>
		<link>http://privateasteroid.com/2008/06/08/updating-projects/</link>
		<comments>http://privateasteroid.com/2008/06/08/updating-projects/#comments</comments>
		<pubDate>Sun, 08 Jun 2008 13:22:00 +0000</pubDate>
		<dc:creator>michal</dc:creator>
				<category><![CDATA[Programming]]></category>
		<category><![CDATA[silverlight]]></category>

		<guid isPermaLink="false">http://www.privateasteroid.com/blog/post.aspx?id=95948379-5933-4db8-a85e-02e0051f5919</guid>
		<description><![CDATA[I try to update my Silverlight projects, here are tips that I found: 

Dynamically loading and displaying images in Beta 2 
A number of great improvements and changes were made for Silverlight Tools Beta 2 
Upgrading your Silverlight 2 Projects to Beta 2 
Updating samples to Silverlight 2 Beta 2  [...]]]></description>
			<content:encoded><![CDATA[<p>I try to update my Silverlight projects, here are tips that I found: </p>
<ul>
<li><a href="http://silverlight.net/blogs/msnow/archive/2008/06/06/dynamically-loading-and-display-images-in-beta-2.aspx">Dynamically loading and displaying images in Beta 2</a> </li>
<li><a href="http://blogs.msdn.com/webdevtools/archive/2008/06/06/what-s-new-with-silverlight-tools-beta-2.aspx">A number of great improvements and changes were made for Silverlight Tools Beta 2</a> </li>
<li><a href="http://adoguy.com/2008/06/06/Upgrading_your_Silverlight_2_Projects_to_Beta_2.aspx">Upgrading your Silverlight 2 Projects to Beta 2</a> </li>
<li><a href="://joel.neubeck.net/2008/06/updating-samples-to-silverlight-2-beta-2/">Updating samples to Silverlight 2 Beta 2</a> </li>
</ul>
<p>
and <a href="http://joel.neubeck.net/2008/06/silverlight-2-game-framework-example/">Silverlight Game Framework</a> example from <a href="http://desertcodecamp.com/">DesertCodeCamp 2008</a>
</p>
<p>
But with Silverlight 2 Beta 2 on my machine each time I close Visual Studio 2008, it crashes then reopens again , it&rsquo;s still buggy&#8230;</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Silverlight 2 Beta 2</title>
		<link>http://privateasteroid.com/2008/06/07/silverlight-2-beta-2/</link>
		<comments>http://privateasteroid.com/2008/06/07/silverlight-2-beta-2/#comments</comments>
		<pubDate>Sat, 07 Jun 2008 20:14:00 +0000</pubDate>
		<dc:creator>michal</dc:creator>
				<category><![CDATA[Programming]]></category>
		<category><![CDATA[silverlight]]></category>

		<guid isPermaLink="false">http://www.privateasteroid.com/blog/post.aspx?id=ec95dd23-ea28-4e5c-9ac9-4edee660cc59</guid>
		<description><![CDATA[
Finally, Silverlight 2 Beta 2 is out, if you are developer you can download Silverlight 2 Beta 2 chainer here. Silverlight runtime can be found here.
Most valuable source of information about this release can be found on ScottGu&#8217;s Blog where you can find description of Beta 2 features. But before  [...]]]></description>
			<content:encoded><![CDATA[<p>
Finally, Silverlight 2 Beta 2 is out, if you are developer you can download Silverlight 2 Beta 2 chainer here. Silverlight runtime can be found <a href="http://silverlight.net/GetStarted/">here</a>.<br />
Most valuable source of information about this release can be found on <a href="http://weblogs.asp.net/scottgu/archive/2008/06/06/silverlight-2-beta2-released.aspx">ScottGu&rsquo;s Blog</a> where you can find description of Beta 2 features. But before I could install Beta 2, I had to manually uninstall some fixes from my Vista, <a href="http://weblogs.asp.net/bradleyb/archive/2008/06/06/upgrading-to-silverlight-beta-2-and-visual-studio-2008-sp1-beta.aspx">here</a> you can find answers for your problems.And finally if everything worked, install latest <a href="http://blogs.msdn.com/expression/archive/2008/06/06/download-expression-blend-2-5-june-2008-preview-and-deep-zoom-composer.aspx">Expression Blend and Deep Zoom Composer</a>.
</p>
<p>
Unfortunately after upgrade, it seems that all Beta 1 applications stopped to work, at last for me, I tried to quickly recompile my project, but I get a lots of errors, so I need little more time to restore it to live, until then you can play <a href="http://www.checksumlabs.com/buddyknavery/buddyknavery.aspx">Buddy Knavery</a> game.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Visual Studio 2008 and .NET Framework 3.5 Service Pack 1 Beta not yet for Silverlight</title>
		<link>http://privateasteroid.com/2008/05/13/visual-studio-2008-and-net-framework-3-5-service-pack-1-beta-not-yet-for-silverlight/</link>
		<comments>http://privateasteroid.com/2008/05/13/visual-studio-2008-and-net-framework-3-5-service-pack-1-beta-not-yet-for-silverlight/#comments</comments>
		<pubDate>Tue, 13 May 2008 15:31:00 +0000</pubDate>
		<dc:creator>michal</dc:creator>
				<category><![CDATA[Programming]]></category>
		<category><![CDATA[silverlight]]></category>
		<category><![CDATA[visual studio]]></category>

		<guid isPermaLink="false">http://www.privateasteroid.com/blog/post.aspx?id=906c9919-fbfd-4107-9788-12365d2fab61</guid>
		<description><![CDATA[
VS 2008 SP1 Beta released, but it seems it does not work well with VS 2008 Tools for Silverlight 2 Beta1
&#8220;We will release an updated VS 2008 Tools for Silverlight package in a few weeks that works with the VS 2008 SP1 beta&#8221;
Will it be Beta 2 then?
]]></description>
			<content:encoded><![CDATA[<p>
<a href="http://weblogs.asp.net/scottgu/archive/2008/05/12/visual-studio-2008-and-net-framework-3-5-service-pack-1-beta.aspx">VS 2008 SP1 Beta</a> released, but it seems it does not work well with VS 2008 Tools for Silverlight 2 Beta1<br />
&ldquo;We will release an updated VS 2008 Tools for Silverlight package in a few weeks that works with the VS 2008 SP1 beta&rdquo;<br />
Will it be Beta 2 then?</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>ceres physics game alpha 0.2</title>
		<link>http://privateasteroid.com/2008/03/30/ceres-physics-game-alpha-0-2/</link>
		<comments>http://privateasteroid.com/2008/03/30/ceres-physics-game-alpha-0-2/#comments</comments>
		<pubDate>Sun, 30 Mar 2008 19:21:00 +0000</pubDate>
		<dc:creator>michal</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[ceres]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[silverlight]]></category>

		<guid isPermaLink="false">http://www.privateasteroid.com/blog/post.aspx?id=de01a46a-ffc4-47fa-b5ed-acb05b696746</guid>
		<description><![CDATA[&#8220;astonishing&#8221; number of 6 levels in alpha now and a lot more unknown bugs. Still I don’t have enough time to sit on in it properly.
http://privateasteroid.com/games/ceres/
]]></description>
			<content:encoded><![CDATA[<p>&#8220;astonishing&#8221; number of 6 levels in alpha now and a lot more unknown bugs. Still I don’t have enough time to sit on in it properly.<br />
<a href="http://privateasteroid.com/games/ceres/">http://privateasteroid.com/games/ceres/</a></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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