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	<title>private asteroid &#187; game</title>
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	<link>http://privateasteroid.com</link>
	<description>asteroid games, software development and everything else...</description>
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		<title>android open source game engines (updated)</title>
		<link>http://privateasteroid.com/2010/07/19/android-open-source-game-engines/</link>
		<comments>http://privateasteroid.com/2010/07/19/android-open-source-game-engines/#comments</comments>
		<pubDate>Mon, 19 Jul 2010 10:51:59 +0000</pubDate>
		<dc:creator>michal</dc:creator>
				<category><![CDATA[Android]]></category>
		<category><![CDATA[Programming]]></category>
		<category><![CDATA[android]]></category>
		<category><![CDATA[engine]]></category>
		<category><![CDATA[game]]></category>

		<guid isPermaLink="false">http://privateasteroid.com/?p=125</guid>
		<description><![CDATA[For some time I&#8217;ve been searching for a decent open source game engine for Android platform, so far I haven’t found much. Those below seem as the most interesting ones but I doubt if this is all&#8230;
Engines
The open source game engine for Android.
&#160;
andengine &#8211; 2D  [...]]]></description>
			<content:encoded><![CDATA[<p>For some time I&#8217;ve been searching for a decent open source game engine for Android platform, so far I haven’t found much. Those below seem as the most interesting ones but I doubt if this is all&#8230;</p>
<p><strong>Engines</strong></p>
<p>The open source game engine for Android.</p>
<p>&nbsp;</p>
<p><strong>andengine &#8211; 2D framework</strong></p>
<p><a href="http://www.cocos2d-x.org/">http://www.cocos2d-x.org/</a> additionally supports win32, ios, bada and marmalade !</p>
<p>&nbsp;</p>
<p><a href="http://www.andengine.org/">http://www.andengine.org/</a></p>
<p><a href="https://github.com/nicolasgramlich/AndEngine">https://github.com/nicolasgramlich/AndEngine</a> OpenGL ES 2.0</p>
<p><a href="http://code.google.com/p/andengine/">http://code.google.com/p/andengine/</a> OpenGL ES 1.0</p>
<p><a href="http://www.amazon.com/gp/product/0321769627/ref=as_li_tf_tl?ie=UTF8&amp;tag=privateastero-20&amp;linkCode=as2&amp;camp=1789&amp;creative=9325&amp;creativeASIN=0321769627">Learning Android Game Programming: A Hands-On Guide to Building Your First Android Game</a><img style="border: none !important; margin: 0px !important;" src="http://www.assoc-amazon.com/e/ir?t=privateastero-20&amp;l=as2&amp;o=1&amp;a=0321769627" alt="" width="1" height="1" border="0" /> &#8211; book</p>
<p>libGDX &#8211; Android/desktop game development framework</p>
<p><a href="http://code.google.com/p/libgdx/">http://code.google.com/p/libgdx/</a></p>
<p><a href="http://www.badlogicgames.com/wordpress/">http://www.badlogicgames.com/wordpress/</a> - blog</p>
<p><a href="http://www.amazon.com/gp/product/1430230428/ref=as_li_tf_tl?ie=UTF8&amp;tag=privateastero-20&amp;linkCode=as2&amp;camp=1789&amp;creative=9325&amp;creativeASIN=1430230428">Beginning Android Games</a><img style="border: none !important; margin: 0px !important;" src="http://www.assoc-amazon.com/e/ir?t=privateastero-20&amp;l=as2&amp;o=1&amp;a=1430230428" alt="" width="1" height="1" border="0" /> and <a href="http://www.amazon.com/gp/product/1430239875/ref=as_li_tf_tl?ie=UTF8&amp;tag=privateastero-20&amp;linkCode=as2&amp;camp=1789&amp;creative=9325&amp;creativeASIN=1430239875">Beginning Android 4 Games Development (Beginning Apress)</a><img style="border: none !important; margin: 0px !important;" src="http://www.assoc-amazon.com/e/ir?t=privateastero-20&amp;l=as2&amp;o=1&amp;a=1430239875" alt="" width="1" height="1" border="0" /> - books</p>
<p>&nbsp;</p>
<p>android port of box2d</p>
<p><a href="http://code.google.com/p/androidbox2d/">http://code.google.com/p/androidbox2d/</a></p>
<p>cocos for android</p>
<p><a href="http://code.google.com/p/cocos2d-android/">http://code.google.com/p/cocos2d-android/</a></p>
<p>YoghurtGum</p>
<p><a href="http://code.google.com/p/yoghurtgum/">http://code.google.com/p/yoghurtgum/</a></p>
<p>&nbsp;</p>
<p><strong>Samples</strong></p>
<p>You can learn a lot from samples and games below.</p>
<p>Sample Applications for the Android platform</p>
<p><a href="http://code.google.com/p/apps-for-android/">http://code.google.com/p/apps-for-android/</a></p>
<p>Android open source project: library, demos and applications.</p>
<p><a href="http://code.google.com/p/skylight1/">http://code.google.com/p/skylight1/</a></p>
<p>&nbsp;</p>
<p><strong>Games</strong></p>
<p>Port of a famous 3d shooter to Android (Quake3 <img src='http://privateasteroid.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> )</p>
<p><a href="http://code.google.com/p/kwaak3/">http://code.google.com/p/kwaak3/</a></p>
<p>A side-scrolling action game for Android.</p>
<p><a href="http://code.google.com/p/replicaisland/">http://code.google.com/p/replicaisland/</a></p>
<p>&nbsp;</p>
<p><strong>Comercial</strong></p>
<p>unity3d</p>
<p><a href="http://unity3d.com/">http://unity3d.com/</a> (~$3K)</p>
<p>&nbsp;</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>drop it well</title>
		<link>http://privateasteroid.com/2009/03/28/drop-it-well/</link>
		<comments>http://privateasteroid.com/2009/03/28/drop-it-well/#comments</comments>
		<pubDate>Sat, 28 Mar 2009 17:07:00 +0000</pubDate>
		<dc:creator>michal</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[drop it well]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[silverlight]]></category>

		<guid isPermaLink="false">http://www.privateasteroid.com/blog/post.aspx?id=2af4dd7c-f805-4fca-9ff5-92557aa62f05</guid>
		<description><![CDATA[drop it well is my new game that uses farseer physic engine. Your goal is to stack elements on top of each other and keep them stable for a set amount of time so that none fell outside the screen. You have sixteen simple levels to play with; each level offers you pre-placed elements and a list with  [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://privateasteroid.com/games/drop-it-well/">drop it well</a> is my new game that uses <a href="http://www.codeplex.com/FarseerPhysics">farseer</a> physic engine. Your goal is to stack elements on top of each other and keep them stable for a set amount of time so that none fell outside the screen. You have sixteen simple levels to play with; each level offers you pre-placed elements and a list with upcoming elements and its sizes. Place them all, cross your finger and wait eight seconds hopping that the gravity is on your side.<br />
<a href="http://www.privateasteroid.com/ghttp://privateasteroid.com/games/drop-it-well/">Have a fun with it</a>.</p>
]]></content:encoded>
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		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>flood game</title>
		<link>http://privateasteroid.com/2008/10/19/flood-game/</link>
		<comments>http://privateasteroid.com/2008/10/19/flood-game/#comments</comments>
		<pubDate>Sun, 19 Oct 2008 13:11:00 +0000</pubDate>
		<dc:creator>michal</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[silverlight]]></category>

		<guid isPermaLink="false">http://www.privateasteroid.com/blog/post.aspx?id=85bbed6d-6359-4eb5-b93d-a4d9fe0deb70</guid>
		<description><![CDATA[Flood is a simple Silverlight game I did at one evening. The object of the game is to flood the whole board with one color. You start with the top left corner and progress by selecting one of the colored buttons, once you change area color the adjacent square with the same color also changes.
]]></description>
			<content:encoded><![CDATA[<p><a href="http://privateasteroid.com/games/flood/">Flood</a> is a simple Silverlight game I did at one evening. The object of the game is to flood the whole board with one color. You start with the top left corner and progress by selecting one of the colored buttons, once you change area color the adjacent square with the same color also changes.</p>
]]></content:encoded>
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		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>ceres 0.5</title>
		<link>http://privateasteroid.com/2008/10/01/ceres-0-5/</link>
		<comments>http://privateasteroid.com/2008/10/01/ceres-0-5/#comments</comments>
		<pubDate>Wed, 01 Oct 2008 04:48:00 +0000</pubDate>
		<dc:creator>michal</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[ceres]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[silverlight]]></category>

		<guid isPermaLink="false">http://www.privateasteroid.com/blog/post.aspx?id=c4b37015-2dad-4fc7-84cd-b3cdfaef1c9b</guid>
		<description><![CDATA[I’ve updated a bit game logic: you can join bodies together by drawing one on each other and you can make a hinge by pressing letter A and drawing another object over it.
There are also some new functionalities in the editor now: grid, switch off object recognition, draw static and dynamic objects,  [...]]]></description>
			<content:encoded><![CDATA[<p>I’ve updated a bit <a href="http://privateasteroid.com/games/ceres/">game</a> logic: you can join bodies together by drawing one on each other and you can make a hinge by pressing letter A and drawing another object over it.</p>
<p>There are also some new functionalities in the editor now: grid, switch off object recognition, draw static and dynamic objects, add many stop elements (you have to hit all of them during a game) and test created game (saving is still disabled).</p>
<p><span style="text-decoration: line-through;">There is some nasty bug with joining two bodies and I’m currently working on solving it.</span></p>
<p><strong>Update 1</strong>: Solved with the help of Farseer forum (genbox, Lemunde and mattbettcher)</p>
<p><strong>Update 2</strong>: Compiled with Silverlight 2 RC1 SDK</p>
]]></content:encoded>
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		</item>
		<item>
		<title>ceres 0.4 alpha</title>
		<link>http://privateasteroid.com/2008/06/08/ceres-0-4-alpha/</link>
		<comments>http://privateasteroid.com/2008/06/08/ceres-0-4-alpha/#comments</comments>
		<pubDate>Sun, 08 Jun 2008 17:09:00 +0000</pubDate>
		<dc:creator>michal</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[ceres]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[silverlight]]></category>

		<guid isPermaLink="false">http://www.privateasteroid.com/blog/post.aspx?id=6167a58c-e6ff-476c-8c77-3a900185b2df</guid>
		<description><![CDATA[This is the first version of ceres editor, it still requires a lot of work to be done, but you can play with it already. During a game you can click “Editor” button and switch into editor mode. In this mode you can draw static and dynamic bodies in the same way as before, move and rotate them using  [...]]]></description>
			<content:encoded><![CDATA[<p>This is the first version of <a href="http://privateasteroid.com/games/ceres/">ceres</a> editor, it still requires a lot of work to be done, but you can play with it already. During a game you can click “Editor” button and switch into editor mode. In this mode you can draw static and dynamic bodies in the same way as before, move and<span> </span>rotate them using the gray circles. You can also use a Joint to pin dynamic element to the background or connect two overlapping bodies together. Once you are ready you can switch back to game mode and check your scene.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>ceres physics game alpha 0.2</title>
		<link>http://privateasteroid.com/2008/03/30/ceres-physics-game-alpha-0-2/</link>
		<comments>http://privateasteroid.com/2008/03/30/ceres-physics-game-alpha-0-2/#comments</comments>
		<pubDate>Sun, 30 Mar 2008 19:21:00 +0000</pubDate>
		<dc:creator>michal</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[ceres]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[silverlight]]></category>

		<guid isPermaLink="false">http://www.privateasteroid.com/blog/post.aspx?id=de01a46a-ffc4-47fa-b5ed-acb05b696746</guid>
		<description><![CDATA[&#8220;astonishing&#8221; number of 6 levels in alpha now and a lot more unknown bugs. Still I don’t have enough time to sit on in it properly.
http://privateasteroid.com/games/ceres/
]]></description>
			<content:encoded><![CDATA[<p>&#8220;astonishing&#8221; number of 6 levels in alpha now and a lot more unknown bugs. Still I don’t have enough time to sit on in it properly.<br />
<a href="http://privateasteroid.com/games/ceres/">http://privateasteroid.com/games/ceres/</a></p>
]]></content:encoded>
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