Posts tagged ceres

ceres 0.5

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I’ve updated a bit game logic: you can join bodies together by drawing one on each other and you can make a hinge by pressing letter A and drawing another object over it.

There are also some new functionalities in the editor now: grid, switch off object recognition, draw static and dynamic objects, add many stop elements (you have to hit all of them during a game) and test created game (saving is still disabled).

There is some nasty bug with joining two bodies and I’m currently working on solving it.

Update 1: Solved with the help of Farseer forum (genbox, Lemunde and mattbettcher)

Update 2: Compiled with Silverlight 2 RC1 SDK

ceres 0.4 alpha

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This is the first version of ceres editor, it still requires a lot of work to be done, but you can play with it already. During a game you can click “Editor” button and switch into editor mode. In this mode you can draw static and dynamic bodies in the same way as before, move and rotate them using the gray circles. You can also use a Joint to pin dynamic element to the background or connect two overlapping bodies together. Once you are ready you can switch back to game mode and check your scene.

ceres physics game alpha 0.2

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“astonishing” number of 6 levels in alpha now and a lot more unknown bugs. Still I don’t have enough time to sit on in it properly.
http://privateasteroid.com/games/ceres/

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