michal
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Posts by michal
ceres 0.4 alpha
0This is the first version of ceres editor, it still requires a lot of work to be done, but you can play with it already. During a game you can click “Editor” button and switch into editor mode. In this mode you can draw static and dynamic bodies in the same way as before, move and rotate them using the gray circles. You can also use a Joint to pin dynamic element to the background or connect two overlapping bodies together. Once you are ready you can switch back to game mode and check your scene.
Updating Projects
0I try to update my Silverlight projects, here are tips that I found:
- Dynamically loading and displaying images in Beta 2
- A number of great improvements and changes were made for Silverlight Tools Beta 2
- Upgrading your Silverlight 2 Projects to Beta 2
- Updating samples to Silverlight 2 Beta 2
and Silverlight Game Framework example from DesertCodeCamp 2008
But with Silverlight 2 Beta 2 on my machine each time I close Visual Studio 2008, it crashes then reopens again , it’s still buggy…
Silverlight 2 Beta 2
0
Finally, Silverlight 2 Beta 2 is out, if you are developer you can download Silverlight 2 Beta 2 chainer here. Silverlight runtime can be found here.
Most valuable source of information about this release can be found on ScottGu’s Blog where you can find description of Beta 2 features. But before I could install Beta 2, I had to manually uninstall some fixes from my Vista, here you can find answers for your problems.And finally if everything worked, install latest Expression Blend and Deep Zoom Composer.
Unfortunately after upgrade, it seems that all Beta 1 applications stopped to work, at last for me, I tried to quickly recompile my project, but I get a lots of errors, so I need little more time to restore it to live, until then you can play Buddy Knavery game.
Flash with hardware acceleration for 3D
0That ‘s really impressive, Flash becomes strong competitor on RIA market, especially for multiplatform web based game developers.
Visual Studio 2008 and .NET Framework 3.5 Service Pack 1 Beta not yet for Silverlight
0
VS 2008 SP1 Beta released, but it seems it does not work well with VS 2008 Tools for Silverlight 2 Beta1
“We will release an updated VS 2008 Tools for Silverlight package in a few weeks that works with the VS 2008 SP1 beta”
Will it be Beta 2 then?
2d physics engines libraries for .net
0So far I have found three different 2d physics engines for .NET:
- Farseer Physics Engine http://www.codeplex.com/FarseerPhysics (http://www.farseergames.com/)
- Physics2D http://code.google.com/p/physics2d/
- Box2dx http://code.google.com/p/box2dx/ famous Box2d ported to .NET
Currently I play with Farseer, but Box2d also looks very interesting, I think that as soon as I finish ceres level editor I’ll try Box2dx. So far I couldn’t find enough time, I thought I’ll be able to upload it by the end of April, but it seems now it will be end of May …
ASP.NET Developer Server and Vista
0When I tried to debug ASP.NET or Silverlight apps under Vista, IE failed to load page, it couldn’t find it. What I found out on web http://accidentaltechnologist.com/asp-net/aspnet-development-server-problems-under-vista/ that was problem with ipv6 in Vista and lack of it in IE, the best solution I have found so far is commenting out the line containing ::1 in windows/system32/drivers/etc/hosts file. I’m not sure if it is best solution but I don’t know any other…
I’m trying to finish ceres game, but I don’t have too much time for that, Jeff Weber helped me a lot giving some advices, but I still need to invent some levels.
ceres physics game alpha 0.2
0“astonishing” number of 6 levels in alpha now and a lot more unknown bugs. Still I don’t have enough time to sit on in it properly.
http://privateasteroid.com/games/ceres/
ceres physics game proof of concept
0… or early alpha stage for a simple physics game based on Farseer Physics Engine
http://privateasteroid.com/games/ceres/
The idea of this game is to push the red ball into the yellow ball, by dropping some objects on it, the game shall recognize circles and rectangles and smooth them. You may also draw a small circle that will change into green joint on which you can hang (and rotate) one shape. There are only 4 levels so far and the graphics is crappy but I’m still working on it so stay tuned