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android open source game engines

Jul 19th

Posted by michal in Android

No comments

For some time I’ve been searching for a decent open source game engine for Android platform, so far I haven’t found much. Those below seem as the most interesting ones but I doubt if this is all…

Engines

The open source game engine for Android.

This is the most complete framework I found so far.

http://www.rokonandroid.com/ and source code http://code.google.com/p/rokon/

Android game development framework

http://code.google.com/p/libgdx/

android port of box2d

http://code.google.com/p/androidbox2d/

Samples

You can learn a lot from samples and games below.

Sample Applications for the Android platform

http://code.google.com/p/apps-for-android/

Android open source project: library, demos and applications.

http://code.google.com/p/skylight1/

Games

Port of a famous 3d shooter to Android (Quake3 :) )

http://code.google.com/p/kwaak3/

A side-scrolling action game for Android.

http://code.google.com/p/replicaisland/

android

changing a hosting company

Jun 26th

Posted by michal in Uncategorized

No comments

I’m changing the hosting company, plus all content has been moved from BlogEngine.Net to WordPress so the site may be unstable for a few days. The number of plug-ins and themes for WordPress is really amazing!

It wasn’t an easy decision as I’m devoted .NET/Windows developer so changing to PHP/Linux is a big thing for me, but hey, I learned a lot of new things recently and this is cool!

Also to my surprise my first android app, a small fix actually, has been downloaded more then a 500 2000 times so far, this is quite nice. Since the initial release I’ve changed UI and fixed crashing widget.

www
qrcode-cools

samsung i5700 with android 2.1 fix for cpu clock

Jun 13th

Posted by michal in Android

3 comments

After I updated my Samsung Spica i5700 to Android 2.1 I’ve noticed that when you turn the camera on, the CPU is set at 800MHz and it won’t slow down till the reboot, so I’ve made a simple app that will change a CPU governor from ‘performance’ back to ‘conservative’ mode after phone screen is locked. Additionally, you can use a widget that when clicked will change the CPU mode immediately.

You may download it from here: market://details?id=com.privateasteroid.coolspica

Update:

  • Added Korean  language – Translated by Ubinuri
android, tool
strange little town

strange little town

Dec 27th

Posted by michal in Programming

No comments

This is my first attempt to BlogEngine.NET theme. Strange little town by magically (seems like this site is down), when I saw this theme on WordPress Theme Directory I immediately fall in love with it, you can view privateasteroid.com with this theme here or download archive file.

strange-little-town-01
Enjoy

theme

mashooo.com

Apr 4th

Posted by michal in Games

No comments

mashooo.com is a service that offers xap files hosting and revenue share from the advertisement they show. That's great for a Silverlight game developers community to have its own kongregate.com like page that allows Silverlight apps, with more pages like that there is a big chance that more great SL based games will pop up soon.

I've added two of my games there: flood and drop it well.

mashooo, silverlight

drop it well

Mar 28th

Posted by michal in Games

2 comments

drop it well is my new game that uses farseer physic engine. Your goal is to stack elements on top of each other and keep them stable for a set amount of time so that none fell outside the screen. You have sixteen simple levels to play with; each level offers you pre-placed elements and a list with upcoming elements and its sizes. Place them all, cross your finger and wait eight seconds hopping that the gravity is on your side.
Have a fun with it.

drop it well, game, silverlight

flood game

Oct 19th

Posted by michal in Games

1 comment

Flood is a simple Silverlight game I did at one evening. The object of the game is to flood the whole board with one color. You start with the top left corner and progress by selecting one of the colored buttons, once you change area color the adjacent square with the same color also changes.

game, silverlight

ceres 0.5

Oct 1st

Posted by michal in Games

No comments

I’ve updated a bit game logic: you can join bodies together by drawing one on each other and you can make a hinge by pressing letter A and drawing another object over it.

There are also some new functionalities in the editor now: grid, switch off object recognition, draw static and dynamic objects, add many stop elements (you have to hit all of them during a game) and test created game (saving is still disabled).

There is some nasty bug with joining two bodies and I’m currently working on solving it.

Update 1: Solved with the help of Farseer forum (genbox, Lemunde and mattbettcher)

Update 2: Compiled with Silverlight 2 RC1 SDK

ceres, game, silverlight

IE8 Compatibility tag

Aug 30th

Posted by michal in Programming

No comments

It seems that this theme is not compatible with IE8 Beta 2, so I’ve put some quick patch, the tag for backward compatibility: <meta http-equiv="X-UA-Compatible"  content="IE=EmulateIE7" />, that I found on MSDN and more tags explained here.

www

ceres 0.4 alpha

Jun 8th

Posted by michal in Games

No comments

This is the first version of ceres editor, it still requires a lot of work to be done, but you can play with it already. During a game you can click “Editor” button and switch into editor mode. In this mode you can draw static and dynamic bodies in the same way as before, move and rotate them using the gray circles. You can also use a Joint to pin dynamic element to the background or connect two overlapping bodies together. Once you are ready you can switch back to game mode and check your scene.

ceres, game, silverlight
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